Gaming / Video games

The video game market in France is worth 4.8 billion euros and represents the leading cultural industry in the world (surpassing that of the cinema). Computers, consoles or smartphones… whatever the medium used, the number of users continues to grow.

The reason for this success lies in the intrinsically evolving nature of the sector. Where others (music, cinema, books) have struggled and are still struggling to find their feet in a digital world, the video game, by its very nature dematerialised, dictates the trends.

The price of fame is that there are numerous legal issues raised by this industry and they focus on many areas of law: intellectual property law, trademark law, consumer law, advertising law, etc.

We have a 360° view of the sector, enabling us to respond to all of your problems: